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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_543732D9D5D7423787A862695A66A0FB
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Text File
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2002-06-28
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2KB
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115 lines
;//////////////////////////////////////////////////////////////
; BUTTONS
[TEMPLATE_BUTTONS]
RenderObj= fe08a
Color= FA_WHITE
AltColor= FA_BLACK
Justify= CENTER,CENTER
FontType= FONT_SMALL
EffectOn= FA_FADE_IN,FA_STAY_COMPLETE
EffectConst= FA_REVERT
EffectOff= NONE
MouseOver= FA_BLINK
MouseClick= NONE
[STR-0]
Template0= TEMPLATE_BUTTONS
StringID= head_fe08a
String0= Face
Attach= head
FontType= FONT_MED
EffectOff= FA_FAST_FADE_OUT
MouseOver= NONE
[STR-1]
Template0= TEMPLATE_BUTTONS
StringID= face_fe08a
String0= Face
Attach= face
MouseOver= NONE
Justify= CENTER,RIGHT
;EffectConst= FA_BLINK
[STR-2]
Template0= TEMPLATE_BUTTONS
StringID= hair_fe08a
String0= Hair
Attach= hair
MouseOver= NONE
Justify= CENTER,RIGHT
;EffectConst= FA_BLINK
[STR-3]
Template0= TEMPLATE_BUTTONS
StringID= random_fe08a
String0= Random
Attach= random
[STR-4]
Template0= TEMPLATE_BUTTONS
StringID= confirm_fe08a
String0= Next
Attach= confirm
Justify= CENTER,RIGHT
FontType= FONT_MED
EffectConst= FA_DROP_SHADOW,FA_REVERT
AltColor= FA_BLACK
[STR-5]
Template0= TEMPLATE_BUTTONS
StringID= exit_fe08a
String0= Previous
Attach= exit
Justify= CENTER,LEFT
FontType= FONT_MED
EffectConst= FA_DROP_SHADOW,FA_REVERT
AltColor= FA_BLACK
[STR-6]
Template0= TEMPLATE_BUTTONS
StringID= rotate_off_fe08a
String0= Rotate Off
Attach= rotate
[STR-7]
Template0= TEMPLATE_BUTTONS
StringID= rotate_on_fe08a
String0= Rotate On
Attach= rotate
[STR-8]
Template0= TEMPLATE_BUTTONS
StringID= head_shape_fe08a
String0= Shape
Attach= head_shape
MouseOver= NONE
Justify= CENTER,RIGHT
;EffectConst= FA_BLINK
[STR-9]
Template0= TEMPLATE_BUTTONS
StringID= body_fe08a
String0=
Attach= body
EffectOff= FA_FAST_FADE_OUT
MouseOver= NONE
Justify= CENTER,LEFT
FontType= FONT_MED
[STR-10]
Template0= TEMPLATE_BUTTONS
StringID= body2_fe08a
String0= (Left Click and Move over head)
Attach= body
EffectOff= FA_FAST_FADE_OUT
MouseOver= NONE
Justify= CENTER,CENTER
FontType= FONT_TINY
;Offset= 0.055,-0.005